CREATURES OF THE NIGHT SYNOPSIS - When a former classmate bursts into your office frantically asking you to help find her missing daughter, Elizabeth, you have a hard time saying no. The only catch - you will have to go to New Orleans in order to track Elizabeth down. According to her mother, Elizabeth has become heavily involved with the vampire subculture in the Big Easy. Her mother believes she disappeared as a result of that involvement. You've heard that there are people who dress and act like they are actual vampires, but your knowledge on the subject doesn't go much further than that. This definitely sounds like a mystery you can sink your teeth...or... fangs into. So, grab a crucifix, head to NOLA, and walk among the Creatures of the Night.
STEP INTO A MYSTERY - Inside the mystery, participants will read a Beginning Brief and then examine multiple documents of varying type and size. It is then up to participants to recognize clues, connect-the-dots, solve puzzles, and progress through solving the mystery.
INTERACTIVE MYSTERY COMPONENTS â Utilizing the use of QR codes, as puzzles are solved and evidence is gathered, participants will unlock password-protected QR codes that will advance the storyline and provide more information for the investigation. Some unlocked QR codes may even instruct participants to open sealed envelopes furthering the investigation. The use of password-protected files also helps keep from spoiling the mystery for participants, if information gathered is incorrect.
A BLEND OF PUZZLES AND INVESTIGATION â Mysteries from The Deadbolt Mystery Society involve a combination of solving puzzles and detective work. Take a break from the real world and escape into this mystery for approximately 2-3 hours of solving with a difficulty rating of 7/10. Solve time and difficulty rating may vary based on factors such as group size, experience level, etc.
PERFECT FOR INDIVIDUALS, COUPLES, AND GROUPS â Lovers of escape rooms, crime shows, mysteries, podcasts, etc. should enjoy solving this mystery. For the best experience, a group of 1-4 participants and ages 13 years old and up are recommended. Donât be afraid to solve this solo and keep all the adventure to yourself.